David Fontaine wrote:
>
> Xplo Eristotle wrote:
>
> > I think you're missing the point. To avoid clipping problems, I have to
> > design my scene with extremely low light levels (read: "huh? there's
> > nothing in the image except this white square") and *hope* that it'll
> > look better once it gets adjusted. It would make a lot more sense to be
> > able to work at normal light levels, so I can actually SEE what I'm
> > doing when I test.
>
> I wasn't totally serious. :)
> Still, it's up to the user to keep their light within an acceptable range.
It's the notion of "acceptable range" that bothers me.
-Xplo
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