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Xplo Eristotle wrote:
> I think you're missing the point. To avoid clipping problems, I have to
> design my scene with extremely low light levels (read: "huh? there's
> nothing in the image except this white square") and *hope* that it'll
> look better once it gets adjusted. It would make a lot more sense to be
> able to work at normal light levels, so I can actually SEE what I'm
> doing when I test.
I wasn't totally serious. :)
Still, it's up to the user to keep their light within an acceptable range.
(BTW if you were doing an anim where a window/door opens, you could have the scene
wash
out and gradually come back into normal range simulating pupil constriction...)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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