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I would use an area_light.
light_source { 0*x color rgb 1.0
area_light
<8, 0, 0> <0, 0, 1> 16, 1
adaptive 0
// jitter
looks_like { cylinder { <-4,0,0> <4,0,0> 0.25 pigment { rgb <1,1,1> }
finish { ambient 1 } } }
//rotate 90*y
translate <0, 3, 10> // <x y z> position of light
}
Shadows will be accurate, but highlights wont be, which is why most people
dont' like area lights.
Instead of the 8 in the first vector, just put in the total width of the
light
> I am trying to make a track of lights and I cant get it to work out right
> can any one help me I am making a set of shelves and putting the track of
> lights under it to shine done on the shelf below it.
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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