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Chris Huff wrote:
>
> In article <39C157EB.210EB232@unforgettable.com>,
> inq### [at] unforgettablecom wrote:
>
> > Besides, part of the problem is that POV-Ray is incapable of handling
> > scenes with high levels of contrast which are meaningful to the human
> > eye. If it can't generate this much contrast - even algorithmically,
> > before it ever puts pixel to screen - then how can it possibly extract
> > an accurate simulation from the crippled data?
>
> It stores colors as single-precision floating point values...isn't that
> enough? It is certainly far more than 8-bit...
Well, see, that's news to me! ^^;
I'm not a conventional programmer, so I never bothered to look at the
source code.
-Xplo
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