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Warp wrote:
>
> Is the radiosity data independent of the camera location?
>
> If yes, does it mean that you can get the same effect as in the
> "regular" radiosity used in scanline renderers, that is: Calculate radiosity
> once, render same scene from different camera locations many times?
>
AFAIK, no. It would only work only if the new image doesn't include areas of the
scene invisible in the original image.
First level radiosity samples are only taken at points hit by the camera (or
reflected/transmitted) rays, so for the rest of the scene radiosity information
would be isufficient. Of course there should usually be a fair amount of samples
generated during secondary bounces, which can be reused to speed up the process.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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