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Hi Chris
Chris Huff wrote:
> The displacement warp might be useful for this...my most recent version
> includes the ability to push the texture toward/away from the brightest
> parts of the control pigment. It only needs one call to the pigment
> being displaced, and 6 calls to the control pigment(to figure out the
> direction and distance to push the point.
>
Is this in v0.3.1? The documentation for the displace warp indicates
that it takes a pattern rather than a pigment statement.
If I implemented the method I use in software, rather than using
functions, it would only take eight calls to the crackle function.
Unfortunately, you can't save the return value of a function to use
later, you have to repeat the call and this causes a large processing
overhead.
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
Bye for now,
Mike Andrews.
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