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Gilles Tran wrote:
>
> Yes. In fact, the lighting setup requires a limit of 2 (at least in Kari Kivisalo
> setup). The trouble is that using a limit of 2 I had a terrible answer from the
> character mesh (very ugly artifacts), not to mention the exploding render time.
>
That's probably true.
I just started a try myself, but can't judge for the mesh of course.
> Photons would certainly be appreciated. Not sure about the render time though. I
> also tried a version with media... Cough, cough.
There are sometimes things that require waiting for a faster computer :-) Doing
this scene with media would definitely be interesting. I did not use photons
very often but they would also be useful when adding a glass pane to the window.
>
> > Most other things look extremely good, esp. the chairs (reflectivity works good
> > on them), but using these high end radiosity settings in a more complex scene
> > will probably be real pain :-)
>
> That's precisely what I want to know. Right now it's quite acceptable and much
> better than any radiosity I've done with Povray, but there's still a lot to test.
> Arnold-like things are very nice but if I can't replicate some of the effects in a
> real scene with a render time compatible with my lifespan I'll be very
> disappointed. Note that at the same time, a complex scene could be more tolerant to
> radiosity artifacts so there's hope.
>
I made the experience that combining isosurfaces with radiosity can be very
slow. I would probably use less slow radiosity settings and fake some things
with additional light sources etc. instead.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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