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Christoph Hormann wrote:
> The lighting of the paper walls looks very pleasant, while the other walls seem
> to have much artefacts. I wondered about brightness 2 - i always thought it
> should stay near 1. Have you tried brightness 1 and recursion_limit 2 ?
Yes. In fact, the lighting setup requires a limit of 2 (at least in Kari Kivisalo
setup). The trouble is that using a limit of 2 I had a terrible answer from the
character mesh (very ugly artifacts), not to mention the exploding render time.
> The reflective floor with no visible light reflections on the walls is somewhat
> irritating.
Photons would certainly be appreciated. Not sure about the render time though. I
also tried a version with media... Cough, cough.
> Most other things look extremely good, esp. the chairs (reflectivity works good
> on them), but using these high end radiosity settings in a more complex scene
> will probably be real pain :-)
That's precisely what I want to know. Right now it's quite acceptable and much
better than any radiosity I've done with Povray, but there's still a lot to test.
Arnold-like things are very nice but if I can't replicate some of the effects in a
real scene with a render time compatible with my lifespan I'll be very
disappointed. Note that at the same time, a complex scene could be more tolerant to
radiosity artifacts so there's hope.
G.
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