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Richard Dault wrote:
>
[...]
>
> isosurface {
> function {
> ball(x,y,z)
> - crack(x,y,z)
> }
[...]
That probably does not create what i would call a crack - a surface inside the
sphere where light is reflected and refracted.
I would suggest two intersections between a sphere and an isosurface (the second
with sign -1) that are put together.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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