POV-Ray : Newsgroups : povray.general : A very odd thought rather late at night : A very odd thought rather late at night Server Time
28 Jul 2024 18:19:36 EDT (-0400)
  A very odd thought rather late at night  
From: Matt Giwer
Date: 9 Sep 2000 05:12:14
Message: <39B9FEFF.2E737A63@ij.net>
Creating realistic natural objects like trees. 

	I've seen a handful of interesting to "how'd he do that" results. 

	However, I think everyone agrees they all lack something including the
developers. 

	Take for example a symetrical christmas tree, perfectly symetrical
being the search on December 20th. But there is a good and bad side.
Also a real tree has good and bad seasons over its years of growing. A
real tree tries to maximize its sunlight. A real tree has other tree
competing for sunlight. 

	So could the "growth" algorithms for trees be modified for nearby trees
while small and taking over when tall, shading others? Prevailing winds
to minimize growth on one side? Dry summers resulting in lesser growth? 

	I am not suggesting an [tree expert]-oligist simulation (if you can,
publish professionally) but rather not a simple random factor but
natural random factors. Two to three good and bad growing seasons tend
to come in a row so branch spacing should vary with that in mind instead
of purely randomly. Growth on one side should be less than on another.
There should be signs of early competition for sunlight. 

	Those should not be hard to weight just by playing around given some of
the algorithms I have looked at. Consideration of real life growth
conditions will be more difficult but there should be a simple set of
variations that mimic what really happens when as trees grow that can
make them look a bit more realistic. 

	One side comment, "forests" of the same kind of tree are certainly man
made. 

-- 
None of my opinions are humble. 
	-- The Iron Webmaster, 96


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