ryan constantine wrote:
> . . . . the dirt seems very
> even over each square, and that is what i'm having trouble with. . . .
I'd try this for the dirt layer:
crackle
{
solid
metric 1
pigment_map
{
[ 0 Clear ]
[1/2 RatherDusty ]
[ 1 Brown ]
}
}
where RatherDusty is brown with transparency varying between 2/5 and
3/5.
--
Anton Sherwood -- br0### [at] p0b0xcom -- http://ogre.nu/
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