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Richard Dault wrote:
>
> Okay, here is the problem I was referring to in my last post. I have an
> iso-sphere which I intersected with an iso-y plane. So this should give me
> a half sphere right? Well, it does, as long as I keep it at the origin. As
> soon as I translate it away from the origin, I get a strange result.
>
> In the first picture of the three spheres, they should be identical, but
> they are not. Only the green one has the expected result. Notice something
> else that is really strange? Look at the shadow of the middle sphere. The
> light source is directly above it in the x-direction, but yet the shadow is
> of a complete sphere?!?
>
> The second image shows only the middle sphere but moved over by 1 unit.
>
> Anyone know why this is happening?
>
> The code is as follows:
>
<snip>
> #declare broken =
> isosurface {
> function {
> ball(x,y,z) & y
> }
<snip>
Why do you intersect your plane with a sphere? Does the problem still
occur if your function is simply 'y'? (nonetheless, I don't think there
should be a problem with your scene so I think it's a bug...)
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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