POV-Ray : Newsgroups : povray.binaries.images : FLWtable ver 2.0 : Re: FLWtable ver 2.0 Server Time
1 Oct 2024 07:22:44 EDT (-0400)
  Re: FLWtable ver 2.0  
From: Psychomek
Date: 6 Sep 2000 07:49:24
Message: <39B6313B.39DCDF03@home.com>
sorry about the size.  but any smaller the pots look all nasty with the jaggies

Psychomek wrote:

> removed book, added map, changed point light to an area light 9x9,
> lowered light intensity by half, and added a "skylight" to diffuse the
> area light.
>
>   ------------------------------------------------------------------------
>  [Image]
>
>   ------------------------------------------------------------------------
> Parsing Options
>   Input file: test3a.pov (compatible to version 3.1)
>   Remove bounds........On  Split unions........Off
>   Library paths: C:\Program Files\POVRay\INCLUDE
> Output Options
>   Image resolution 800 by 600 (rows 0 to -1, columns 0 to -1).
>   Output file: test3a.bmp, 32 bpp (system format) with alpha
>   Graphic display......On  (type: 0, palette: 3, gamma:  2.2)
>   Mosaic preview......Off
>   Continued trace.....Off  Allow interruption...On  Pause when done.....Off
>   Verbose messages....Off
> Tracing Options
>   Quality:  9
>   Bounding boxes.......On  Bounding threshold: 3
>   Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
>   Antialiasing.........On  (Method 2, Threshold 0.300, Depth 1, Jitter 0.30)
>   Radiosity............On
> Animation Options
>   Clock value....   0.000  (Animation off)
> Redirecting Options
>   All Streams to console..........On  and file test3a.txt
>   Debug Stream to console.........On
>   Fatal Stream to console.........On
>   Render Stream to console........On
>   Statistics Stream to console....On
>   Warning Stream to console.......On
> Warning: This rendering uses the following experimental features:
>  radiosity.
> The design and implementation of these features is likely to
> change in future versions of POV-Ray.  Full backward compatibility
> with the current implementation is NOT guaranteed.
> !!! This MegaPov version of radiosity differs from the official version !!!
>
> Scene contains 73584 frame level objects; 0 infinite.
>
> test3a.pov Statistics, Resolution 800 x 600
> ----------------------------------------------------------------------------
> Pixels:          480605   Samples:          699472   Smpls/Pxl: 1.46
> Rays:           4069291   Saved:            144081   Max Level: 10/10
> ----------------------------------------------------------------------------
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> ----------------------------------------------------------------------------
> Box                           24512610          706769      2.88
> Triangle                     201618282        19657305      9.75
> Bounding Box                1993501255       962709023     48.29
> Vista Buffer                  38439781        29650610     77.14
> ----------------------------------------------------------------------------
> Calls to Noise:            5426784   Calls to DNoise:       22286870
> ----------------------------------------------------------------------------
> Shadow Ray Tests:        100532123   Succeeded:             16413937
> Reflected Rays:             664286
> Transmitted Rays:             2676
> ----------------------------------------------------------------------------
> Radiosity samples calculated:      32408 (1.26 percent)
> Radiosity samples reused:        2544854
> ----------------------------------------------------------------------------
> Smallest Alloc:                 25 bytes   Largest:           588696
> Peak memory used:         73039685 bytes
> ----------------------------------------------------------------------------
> Time For Parse:    0 hours  1 minutes   7.0 seconds (67 seconds)
> Time For Trace:    1 hours 29 minutes  12.0 seconds (5352 seconds)
>     Total Time:    1 hours 30 minutes  19.0 seconds (5419 seconds)
> Total cache size: 14000


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