POV-Ray : Newsgroups : povray.binaries.images : Arnold's like part 2 : Re: Arnold's like part 2 Server Time
1 Oct 2024 13:19:35 EDT (-0400)
  Re: Arnold's like part 2  
From: Xplo Eristotle
Date: 5 Sep 2000 18:26:24
Message: <39B573BF.71798900@unforgettable.com>
Gilles Tran wrote:
> 
> "Tony[B]" wrote:
> 
> > > About light_groups, I'm not familiar with them but it's certainly an
> > > interesting solution. My idea, though, was to keep the light from lighting
> >
> > I don't get it. What is it that you want and don't want the light to do?
> 
> As far as my tests go (which doesn't mean much), these "good" radiosity settings
> work very well when all objects are given something like ambient 0 diffuse 1.
> The problem is that the absence of highlights give all the objects the same dull
> plastic look. To get those, real lights are necessary, but then I have to
> balance the finishes differently to compensate for the additional lights. All
> I'd need would be a light source able to create highlights without contributing
> to the scene luminosity and render time.

Probably not possible to avoid an increase in render time until the day
that radiosity can produce highlights.. but have you considered using a
very dim light, and setting your highlights really high (say, "specular 10")?

-Xplo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.