|
|
Bob Hughes wrote:
> "Tor Olav Kristensen" <tto### [at] onlineno> wrote in message
> news:39B4064A.5F6FC3E3@online.no...
> |
> | Several combinations of threshold, strength
> | scaling and rotations seem to do this to my
> | blobs :((
> |
> | Can anyone explain what is going in here.
>
> Can't explain it but if threshold for the cylinder is 0.075 and for the
> sphere 0.21 they both seem okay at that point.
> Changing the scale to 5 times larger (and applying *5 to camera location,
> light position and the translations of sphere and cylinder too) doesn't fix
> them. I was trying to see if there were too small because that's a know
> problem with the primitives if they get too small. These aren't in the
> range of size that would be a problem normally to begin with though.
Thank you for looking into the problem Bob.
I have some blob images that have "faults" in
them because of this (methinks).
And even if I could make the faults go away with
simpler blobs (by altering settings as you describe
above), I wouldn't know how to tweak the settings
for the more complicated blobs I made.
I too was afraid that I used to marginal values,
so therefore I tried to find more "normal" values
that also damaged the blobs.
I'm not sure yet if this problem qualifies as a bug.
Are there any TAG-people out there that can
cast some light on this problem ?
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
|