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CreeD wrote:
>
> That's impressive stuff. The plants don't look bad at all, although maybe
> they could be scaled a bit smaller? Anyway maybe that macro that determines
> the height at a particular point could be applied to the plants to make
> them not float. (HF_Height_At or something? I've never used it). Maybe
> it'd just add hours to the render. Still, it's a shame it takes so long
> that it will never be given the full treatment. I've never seen any
> attempt at desert mesas come so close to looking realistic. Find a friend
> with a huge, expensive computer.
Placing the single plants individually would be a solution, but it would need a
lot of memory placing them all the way to the horizon (that would be at least
several thousand objects)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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