Chris Huff wrote:
>
> And it shouldn't slow the
> rendering down too much, since the visibility checking could be done
> before the rendering. You could do something similar in POV-Script,
> using the trace() function to disable a glow if something passes in
> front of it.
>
But then it wouldn't work with reflection/refraction would it?
Actually, I think that the checking needs to be done for each ray which
would slow things down :(
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