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It has to do with the scale... try changing the offending scale to a
negative... i.e... <-x,y,z> vs <x,y,z> why this is i don't know... It happened
to me when using the <matrix> w/ blobs...?
Bob Hughes wrote:
> "Tor Olav Kristensen" <tto### [at] onlineno> wrote in message
> news:39B4064A.5F6FC3E3@online.no...
> |
> | Several combinations of threshold, strength
> | scaling and rotations seem to do this to my
> | blobs :((
> |
> | Can anyone explain what is going in here.
>
> Can't explain it but if threshold for the cylinder is 0.075 and for the
> sphere 0.21 they both seem okay at that point.
> Changing the scale to 5 times larger (and applying *5 to camera location,
> light position and the translations of sphere and cylinder too) doesn't fix
> them. I was trying to see if there were too small because that's a know
> problem with the primitives if they get too small. These aren't in the
> range of size that would be a problem normally to begin with though.
>
> Bob
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