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Warp wrote:
>
> In another thread there was a discussion about whether a higher recursion
> level would make the image look better in the "illuminating hemisphere"
> scene. It was also questioned, whether it is possible to speed up the
> radiosity calculations using the aid of area lights without changing too
> much the resulting image.
>
> Well, I decided to try.
>
> The first image uses radiosity recursion level 1.
> The second image is the exact same scene file, with the only difference
> being the recursion level changed to 2.
>
> The second image took about 1 hour and 5 minutes to render. I tried to
> help the radiosity with area lights, so I created a hemicube of light
> using 5 area lights and then reduced the radiosity quality settings to
> speed it up.
> The resulting image is the third one. It took about 40 minutes to render.
How long did that first one take to render, Warp.. forty minutes, with
(probably) the default settings? Probably more like two or three. Gee,
seems like a hell of an optimization to me, especially given your
apparent attitude that image quality is barely an issue next to faster
output. How is it that you made such a grevious oversight?
And why didn't you bother to light it properly? Why did you even render
it at all? What are we supposed to glean from this image, other than the
fact that you're apparently using a nightlight to illuminate the scene?
-Xplo
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