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nevermind found it. i also found that my mesh is already in smooth
triangle form. now about texturing...
ryan constantine wrote:
>
> where is the utility? i looked in the newsgroups and looked for your
> website but didn't find one.
>
> Warp wrote:
> >
> > ryan constantine <rco### [at] yahoo com> wrote:
> > : what are the benefits of smooth triangles?
> >
> > This should be obvious when you see a mesh rendered with regular triangles
> > and then with smooth triangles.
> > For examples, see:
> > http://iki.fi/warp/PovUtils/smooth.html
> >
> > : do they have explicit
> > : normals in the file?
> >
> > Yes.
> >
> > Although the mesh smoother calculates single normals for each vertex,
> > it's perfectly possible that in a pov mesh there could be different normals
> > for the same vertex, one for each triangle (actually there is, but they
> > are often the same vector, but they could be different).
> >
> > --
> > main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> > ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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