POV-Ray : Newsgroups : povray.unofficial.patches : csg error with megapov's solid mesh? : Re: csg error with megapov's solid mesh? Server Time
2 Sep 2024 06:14:25 EDT (-0400)
  Re: csg error with megapov's solid mesh?  
From: ryan constantine
Date: 31 Aug 2000 02:38:22
Message: <39ADFD4F.CE00FF9E@yahoo.com>
nevermind found it. i also found that my mesh is already in smooth
triangle form. now about texturing...

ryan constantine wrote:
> 
> where is the utility?  i looked in the newsgroups and looked for your
> website but didn't find one.
> 
> Warp wrote:
> >
> > ryan constantine <rco### [at] yahoocom> wrote:
> > : what are the benefits of smooth triangles?
> >
> >   This should be obvious when you see a mesh rendered with regular triangles
> > and then with smooth triangles.
> >   For examples, see:
> > http://iki.fi/warp/PovUtils/smooth.html
> >
> > :  do they have explicit
> > : normals in the file?
> >
> >   Yes.
> >
> >   Although the mesh smoother calculates single normals for each vertex,
> > it's perfectly possible that in a pov mesh there could be different normals
> > for the same vertex, one for each triangle (actually there is, but they
> > are often the same vector, but they could be different).
> >
> > --
> > main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> > ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.