POV-Ray : Newsgroups : povray.unofficial.patches : csg error with megapov's solid mesh? : Re: csg error with megapov's solid mesh? Server Time
2 Sep 2024 06:20:20 EDT (-0400)
  Re: csg error with megapov's solid mesh?  
From: ryan constantine
Date: 30 Aug 2000 22:19:01
Message: <39ADC093.EC8FCF64@yahoo.com>
where is the utility?  i looked in the newsgroups and looked for your
website but didn't find one.

Warp wrote:
> 
> ryan constantine <rco### [at] yahoocom> wrote:
> : what are the benefits of smooth triangles?
> 
>   This should be obvious when you see a mesh rendered with regular triangles
> and then with smooth triangles.
>   For examples, see:
> http://iki.fi/warp/PovUtils/smooth.html
> 
> :  do they have explicit
> : normals in the file?
> 
>   Yes.
> 
>   Although the mesh smoother calculates single normals for each vertex,
> it's perfectly possible that in a pov mesh there could be different normals
> for the same vertex, one for each triangle (actually there is, but they
> are often the same vector, but they could be different).
> 
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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