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where is the utility? i looked in the newsgroups and looked for your
website but didn't find one.
Warp wrote:
>
> ryan constantine <rco### [at] yahoo com> wrote:
> : what are the benefits of smooth triangles?
>
> This should be obvious when you see a mesh rendered with regular triangles
> and then with smooth triangles.
> For examples, see:
> http://iki.fi/warp/PovUtils/smooth.html
>
> : do they have explicit
> : normals in the file?
>
> Yes.
>
> Although the mesh smoother calculates single normals for each vertex,
> it's perfectly possible that in a pov mesh there could be different normals
> for the same vertex, one for each triangle (actually there is, but they
> are often the same vector, but they could be different).
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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