|
![](/i/fill.gif) |
thanks everybody. i haven't started yet, but i think you have given me
enough information to do what i want.
ryan constantine wrote:
>
> i posted a closeup of a section of the xwing scene i posted last month.
> it shows the torpedo tube area, but the pieces used to cut out of the
> mesh show up as semi-transparent objects (which are kind of hard to
> see). i'm not sure what is going on. the two tubes (one on each side)
> are each cut with a cylinder and a sphere. the four items are in one
> csg union together under a difference with the mesh fuselage. should i
> union each set seperately so one tube is cut at a time? does it matter
> that the left tube doesn't touch the right tube but they are in the same
> union? might adjusting the inside_vector help? and if i animate the
> ship's movement, will i need to change the inside_vector to prevent such
> errors?
>
> and on another note, is it possible to texture individual triangles in a
> solid mesh, or do i need to convert to mesh2? if so how? or can i use
> uv mapping? how?
>
> TIA.
Post a reply to this message
|
![](/i/fill.gif) |