POV-Ray : Newsgroups : povray.unofficial.patches : csg error with megapov's solid mesh? : Re: csg error with megapov's solid mesh? Server Time
2 Sep 2024 06:19:22 EDT (-0400)
  Re: csg error with megapov's solid mesh?  
From: ryan constantine
Date: 30 Aug 2000 13:51:42
Message: <39AD49B0.67B80009@yahoo.com>
thanks everybody.  i haven't started yet, but i think you have given me
enough information to do what i want.

ryan constantine wrote:
> 
> i posted a closeup of a section of the xwing scene i posted last month.
> it shows the torpedo tube area, but the pieces used to cut out of the
> mesh show up as semi-transparent objects (which are kind of hard to
> see).  i'm not sure what is going on.  the two tubes (one on each side)
> are each cut with a cylinder and a sphere.  the four items are in one
> csg union together under a difference with the mesh fuselage.  should i
> union each set seperately so one tube is cut at a time?  does it matter
> that the left tube doesn't touch the right tube but they are in the same
> union?  might adjusting the inside_vector help?  and if i animate the
> ship's movement, will i need to change the inside_vector to prevent such
> errors?
> 
> and on another note, is it possible to texture individual triangles in a
> solid mesh, or do i need to convert to mesh2?  if so how?  or can i use
> uv mapping?  how?
> 
>   TIA.


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