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Thanks for your comments.
I actually gave some wrong information on the RMF. I apologize.
The scene was left on my HD for abt. 4 weeks and after returning
from holiday I decided to post it asap. Should have recalled
the sources before.
Ok then. The mountains are a superposition of three components:
- a basic RMF
- a large scale pigment function using granite
- a fine scale pigment function using granite that adds
more fine structure to the surface
The latter two components are modulated by y in order to
increase their weight for higher altitudes.
The following code snipped illustrates this:
#declare Ridges = function {
"ridgedmf", <0.5, 2.0, 5.0, 0.3, 20.0>
}
#declare Granfunc = function {
pigment {
granite
color_map {
[0 rgb 0]
[0.5 rgb 1]
[1 rgb 0]
}
}
}
#declare Xshift = 18;
isosurface {
function { y - 12*Ridges(0.05*(x+Xshift),0,0.05*z)
- 0.10*y*Granfunc(0.5*(x+Xshift),0.5*y,0.5*z)
- 0.024*y*Granfunc(1.5*(x+Xshift),1.5*y,1.5*z) }
contained_by{ box {<-500, -1, -50>, <500, 7, 500>}}
max_gradient 12
accuracy 0.000001
method 2
texture { T_Ridges_High }
}
I'll soon render a more detailed view of parts of the mountains.
-Hans-
Christoph Hormann schrieb:
>
> Hans-Detlev Fink wrote:
> >
> [...]
> >
> > Enjoy
> >
>
> I'm doing !
>
> I really like the mountains, could you make a closeup of some mountain parts,
> they really look very different from normal RMF, so i wonder how you did that.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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