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Alan Nickerson wrote:
>
> This morning, I took a closer look at the real tunnels and the tunnel
> lighting is wrong, the small tunnels only have lights on the 'outside'.
> You say it looks flat and your right, but the lighting in the real world of
> this isnt really very good either. Using area lights for each flourecent
> light slows things down a lot, and I'm still trying to get the textures
> right.
Don't forget to suppress light buffers when you add many lights. I ran
into strong memory issues while doing a similar scene:
http://perso.club-internet.fr/wozzeck/gl_merc_1.html
... but everything went right after I added Light_Buffers=off
> The scene still needs the cables, pipes and wires that run through the
> tunnels.
Good idea. Gilles Tran's macro, perhaps?
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