POV-Ray : Newsgroups : povray.unofficial.patches : csg error with megapov's solid mesh? : Re: csg error with megapov's solid mesh? Server Time
2 Sep 2024 00:18:44 EDT (-0400)
  Re: csg error with megapov's solid mesh?  
From: ryan constantine
Date: 29 Aug 2000 02:37:19
Message: <39AB59C2.8346EC62@yahoo.com>
> >, or do i need to convert to mesh2?  if so how?  or can i use
> > uv mapping?  how?
> 
> Yes.

which?  all?  right now i have a regular triangle mesh converted from
spatch.  i lost the spatch model so with your vague Yes above, i'm not
sure if i need to convert or not and how to do it if i do.  i assume
mesh2 is supposed to be made with a conversion tool and not by hand due
to the large number of triangles.
 
> Check the official POV documentation for instructions on texturing
> individual triangles in a mesh object.  Just add the "uv_mapping" keyword
> and the individual textures will be uv mapped.

i read it, but i'm a little foggy.  as a regular mesh, there are no face
entries right?  unless i'm blind i only saw instructions for texturing
mesh2 objects.  is there a uv mapping tut' out there?  i thank you for
your help.  modelling is fairly easy, but texturing is more difficult
for me.


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