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> >, or do i need to convert to mesh2? if so how? or can i use
> > uv mapping? how?
>
> Yes.
which? all? right now i have a regular triangle mesh converted from
spatch. i lost the spatch model so with your vague Yes above, i'm not
sure if i need to convert or not and how to do it if i do. i assume
mesh2 is supposed to be made with a conversion tool and not by hand due
to the large number of triangles.
> Check the official POV documentation for instructions on texturing
> individual triangles in a mesh object. Just add the "uv_mapping" keyword
> and the individual textures will be uv mapped.
i read it, but i'm a little foggy. as a regular mesh, there are no face
entries right? unless i'm blind i only saw instructions for texturing
mesh2 objects. is there a uv mapping tut' out there? i thank you for
your help. modelling is fairly easy, but texturing is more difficult
for me.
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