"Greg M. Johnson" wrote:
>
> This grass may be slow but the code (IMHO) is ingeniously simple! A
> 320x 240 took 23 min to render...
>
Interesting idea, but not very flexible though. Adding improvements to the
isosurface function would probably increase render time a lot. I wonder how
this compares to a tiled noise heightfield. It would surely need more memory
but the rendering time could be similar or shorter.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|