POV-Ray : Newsgroups : povray.unofficial.patches : csg error with megapov's solid mesh? : csg error with megapov's solid mesh? Server Time
2 Sep 2024 00:15:32 EDT (-0400)
  csg error with megapov's solid mesh?  
From: ryan constantine
Date: 28 Aug 2000 05:21:17
Message: <39AA2EB9.187FBFA8@yahoo.com>
i posted a closeup of a section of the xwing scene i posted last month. 
it shows the torpedo tube area, but the pieces used to cut out of the
mesh show up as semi-transparent objects (which are kind of hard to
see).  i'm not sure what is going on.  the two tubes (one on each side)
are each cut with a cylinder and a sphere.  the four items are in one
csg union together under a difference with the mesh fuselage.  should i
union each set seperately so one tube is cut at a time?  does it matter
that the left tube doesn't touch the right tube but they are in the same
union?  might adjusting the inside_vector help?  and if i animate the
ship's movement, will i need to change the inside_vector to prevent such
errors?

and on another note, is it possible to texture individual triangles in a
solid mesh, or do i need to convert to mesh2?  if so how?  or can i use
uv mapping?  how?

  TIA.


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