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i posted a closeup of a section of the xwing scene i posted last month.
it shows the torpedo tube area, but the pieces used to cut out of the
mesh show up as semi-transparent objects (which are kind of hard to
see). i'm not sure what is going on. the two tubes (one on each side)
are each cut with a cylinder and a sphere. the four items are in one
csg union together under a difference with the mesh fuselage. should i
union each set seperately so one tube is cut at a time? does it matter
that the left tube doesn't touch the right tube but they are in the same
union? might adjusting the inside_vector help? and if i animate the
ship's movement, will i need to change the inside_vector to prevent such
errors?
and on another note, is it possible to texture individual triangles in a
solid mesh, or do i need to convert to mesh2? if so how? or can i use
uv mapping? how?
TIA.
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