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thanks
Alberto wrote:
>
> ryan constantine wrote:
> >
> > are your textures procedural? if so, i'd like a peek if that's okay.
> >
> Hi Ryan. There is no problem to share the texture.
>
> I wanted to give the ship the aspect of a very used one.
>
> The fringes on the hull are made with normals. They are achieved with
> radial and gradient x. The granite normal takes care of a bit of bumpiness.
>
> To get the dust, to distinct pigment were used. The first one, to draw
> the horizontal dust along the hull. The second one to have broad dark areas.
> This texture was inspired by an image posted by H. E. Day.
>
> Here is the code.
>
> #declare Metal = <.95, .95, 1>; //bluish color
> #declare HullTexture =
> texture{
> finish{reflection .05 phong .05 phong_size 50}
> normal{average
> normal_map{
> [1 radial .05 frequency 4 rotate 90*z]
> [1 gradient x .05 translate 8*x]
> [.28 granite scale<2, 1, 1>]
> }
> }
> pigment{
> average translate -6*x
> pigment_map{
> [.4 bozo scale <1,.01,.05>
> pigment_map{
> [0 gradient x
> color_map{[0 rgb 1.2*Metal] [1 rgb
.8*Metal]}
> ]
> [1 rgb .8*Metal]
> }
> ]
> [.6 bozo scale <2, .25, .25>
> color_map{[0 rgb .65*Metal][1 rgb .9*Metal]}
> ]
> }
> }
> }
>
> Best regards,
> Alberto
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