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I come to expect render times of 20-30hrs with media and radiosity and
isosurfaces etc,etc. So If you want real quality long render times are the
price you pay.
I use a 800mhz athalon and still get longer times. I lot depends on what
else is running. I usually shut down and restart before starting a long
render.
Reflection, ior and transparency also add enormously to render times.
Mick
"kevin ellis" <kev### [at] libertysurfcouk> wrote in message
news:399d48ce@news.povray.org...
>
> Well my first try with a slope dependant texture. The rock texture needs
> work, although it does look volcanic at the moment. Well this is a ridged
> multifractal and granite isosurface. The mist and clouds are media
although
> the clouds are possibly a bit too high, woops.
>
> Anyway comments and criticisms are welcome, apart from 'you need to
increase
> the accuracy of the iso to remove the black lines visible near the bottom'
> and 'the snow/rock border in the bottom right corner is too "blobby?" ' as
I
> made those two already :)
>
> Render Stats:
>
> parse 1s (nice)
> trace 33h 27m 40s (not so nice)
>
> on a PIII 667mhz with 128mb Ram and Windows NT
>
> cheers
> Kev
>
>
>
>
>
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