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In article <399D54D3.1F785B88@pacbell.net> , Ken <tyl### [at] pacbell net>
wrote:
>> I don't think any POV user would like having to write
>>
>> #if(MyObject.getLocation()=scene.getCurrentCamera().getLookAt())
>> MyObject.setLocation(fubar)
>> #end
>
> I can confirm that for you :)
Hmm, what about a language more like an object oriented lisp. For example
(OK, not a great one):
set MyHouse to new house with 10 windows at <10,10,10>
for every window of MyHouse add new curtain with colour red 0.4 green 0.9
I am serious! Why would an object oriented POV scene description language
have to look like C++??? Surely not just because POV-Ray uses {} and
dot-style vector attribute access? Anybody remember DKBTrace - it used
Pascal like syntax (and there was already a skyvase.dat)!
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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