POV-Ray : Newsgroups : povray.binaries.images : Climbing up the stairway to er WIP ~83k : Re: Climbing up the stairway to er WIP ~83k Server Time
4 Nov 2024 13:45:30 EST (-0500)
  Re: Climbing up the stairway to er WIP ~83k  
From: Peter Cracknell
Date: 18 Aug 2000 10:52:16
Message: <399d4da0$1@news.povray.org>
Its confusing, I was playing with applying textures and made a stone set of
stairs using a 800*200 greyscale image, which worked out pretty fine (esp
with radiosity for once).  I then decided to make the escalator obviously
out of metal but using the 'muck' texture map using layers so the same image
was used but a metallic finish and filtered black applied over the top to
make it darker - most of this image uses just one image - skill no pure
laziness!  I'm getting fed up with normals, I'm not much good with them and
because they're less apparent I can't stick em in green and red like
pigments for testing which shows up really well.  I wanted that rotated line
ridge to the escalator stairs but couldn't do it, but because after wasting
so much time I've got the stairs referenced I can play with one and all the
others will change for me.  I currently only do moray work - isosurfaces
confuse the hell out of me (and after reading about three tutorials).  So
everything bar the handles and centre stairs should be metal, bit more work
me thinks.

Christoph Hormann <Chr### [at] schunteretctu-bsde> wrote in message
news:399D0081.36D8CF15@schunter.etc.tu-bs.de...
>
> Modelling looks good, but i'm not sure about the textures, is it meant to
be
> metal or stone ?
>
> If i see it right, the stairs on the side are moving stairs while the one
in the
> middle is fixed.  Usually moving stairs are made of ribbed metal, you
could use
> a marble/gradient pattern for the normal or an isosurface for that.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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