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Hey All,
I tried rendering my kitchen visualization with some really neat-o radiosity
settings, but all my bump maps got completely washed out. Is there a way in
POV-Ray or MegaPov to use my map to modify the actual geometry and not just
the normals? Height-fields would do it, I suppose, but I like the repeating
pattern of bump-maps. I was reading something about isosurfaces and
bump-maps in earlier threads, but I don't know how isosurfaces work; anyone
know a good explanation or tutorial?
Thanks,
D.J.
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