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Thorsten Froehlich wrote:
> I am serious! Why would an object oriented POV scene description language
> have to look like C++??? Surely not just because POV-Ray uses {} and
> dot-style vector attribute access? Anybody remember DKBTrace - it used
> Pascal like syntax (and there was already a skyvase.dat)!
>
There's really nothing wrong with the current POV-Script syntax - all it needs
is some modifications to make it a (somewhat) fully object oriented language.
We should not change the language into something completely different, just
add some new features - like it was when file I/O was introduced in v3.1.
Just my 0,18 SKr.. (that's the value of $0.02, in swedish crowns!) :)
----------------------------------------------------
Mikael Carneholm, B.Sc.
Dep. of Computer Science and Business Administration
Personal homepage:
http://www.studenter.hb.se/~arch
E-mail:
sa9### [at] ida utb hb se
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