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Jamie Davison wrote:
> I was looking at this, when I had an idea you'll probably hate... <grin>
>
> If it were possible to alter Gilles' macro to create a 'grass' of tree
> objects, then you could have a more useful sense of scale, with the large
> tree in the centre of the dome representing the 'tree of life' from
> various mythologies.
This is a very nice idea, worth a separate project, and I do not at
all hate it. Though, this wouldn't be possible with Gilles' macro
since it's a mesh. OTOH, with other grass macros I've seen it
shouldn't be a big problem, but sloooow ...
>
> Of course it would be almost impossible to tell that the 'grass' was
> actually a forest canopy at the size it would render.
I agree with the other posters that the scale and/or perspective
have to be changed anyway.
>
> Oh, and I really like the image BTW, it reminds me of various console
> RPG's set in post apocalyptic worlds where some technologies are still
> functioning.
>
Thank you. Yes, this and various other scenarios come to mind.
-Hans-
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