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well, I guess that answers my question!! Thanks a bunch....
-paul
Bob Hughes wrote:
>
> This post is somewhat of a response to Paul Daniel Jones' question at p.a-u.
> but also for the benefit of proving to others it can be done in case like me
> you were skeptical of reflecting light in media.
>
> Two images in one here, shows a spotlight reflecting off of mirrors placed
> at four corners of a room filled with media. The upper part is regular
> spotlight (no parallel or cylinder or anything else special), you can see
> the faint hint of it's origin's the thin triangle of slightly brighter
> illumination between the lower two mirrors.
> The second part of this image is a cylindrical spotlight. Although it's
> obviously very wrong I can't say for sure or not if it might be fixable
> simply by tweaking on parameters.
> Chris Huff pointed out the mediaphot.pov sample scene file that goes with
> MegaPov (if you d/l those from Nathan's site) and using that you can change
> it to reflect light also and then see for yourself it does indeed work.
> Albeit slowly so I'd recommend changing to faster settings such as method 2
> media and a lower sample number, etc.
>
> Bob
> --
> omniVerse http://users.aol.com/persistenceofv/all.htm
>
> [Image]
--
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Paul Daniel Jones
The Pennslyvania State University
pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul
C The way is near, but men
// \ seek it afar. It is in the
N N easy things, but men seek it
| || in the difficult things.
C C -Menicius
\\ /
C
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