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"D.J. Brown" wrote:
>
> Hey All,
>
> I tried rendering my kitchen visualization with some really neat-o radiosity
> settings, but all my bump maps got completely washed out. Is there a way in
> POV-Ray or MegaPov to use my map to modify the actual geometry and not just
> the normals? Height-fields would do it, I suppose, but I like the repeating
> pattern of bump-maps. I was reading something about isosurfaces and
> bump-maps in earlier threads, but I don't know how isosurfaces work; anyone
> know a good explanation or tutorial?
>
> Thanks,
> D.J.
Have you tried "normal on" in the radiosity block ?
If that does not help, you can add bumpiness to all isosurfaces, see the megapov
sample files for details. It should not be a problem to define a wall, etc. as
isosurface, it's only much slower :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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