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Steve wrote:
>
> It's going to be very difficult getting your lighting right here, you'll
> probably have to use either a lot of ambient (don't do it), or a lot of
> area lights, though point lights and fade_povew (or whatever it is),
> could possibly be the solution.
>
Radiosity is the key
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
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