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Bob Hughes wrote:
>
> "Remco Poelstra" <rjp### [at] homenl> wrote in message
> news:39936B61.9241A9DA@home.nl...
> |
> | I'm working on a texture of my temple.
> | In the image on the left, you see an edge of a pilar. I like the texture
> | there. But on in the mid, where you can look deeper, the texture is
> | horrible. What can I do to this?
>
> Only two things come to mind. One is to try more AA depth and second is to
> use a slight camera blur. Either way it'll be a longer render but what you
> have there is a kind of computer noise I think because of the tiny scale of
> texture at greater distances. I guess POV-Ray tries to get a correct pixel
> here and there no matter how far from the camera, except of course it can't
> ever do as good as the blending human eyes can do, imho, at least not
> without some extra measures beyond the typical way a scene is rendered.
I took a few minutes to render :-), but at least I found out that with a
threshold of 0.000, there only remain a few dots. It gives a few other
problems, but I think I will get them away with focal blur.
Remco Poelstra
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