POV-Ray : Newsgroups : povray.binaries.images : Texture for my temple : Re: Texture for my temple Server Time
1 Oct 2024 15:21:33 EDT (-0400)
  Re: Texture for my temple  
From: Remco Poelstra
Date: 13 Aug 2000 08:28:27
Message: <3996E98F.875E356@home.nl>
Bob Hughes wrote:
> 
> "Remco Poelstra" <rjp### [at] homenl> wrote in message
> news:39936B61.9241A9DA@home.nl...
> |
> | I'm working on a texture of my temple.
> | In the image on the left, you see an edge of a pilar. I like the texture
> | there. But on in the mid, where you can look deeper, the texture is
> | horrible. What can I do to this?
> 
> Only two things come to mind.  One is to try more AA depth and second is to
> use a slight camera blur.  Either way it'll be a longer render but what you
> have there is a kind of computer noise I think because of the tiny scale of
> texture at greater distances.  I guess POV-Ray tries to get a correct pixel
> here and there no matter how far from the camera, except of course it can't
> ever do as good as the blending human eyes can do, imho, at least not
> without some extra measures beyond the typical way a scene is rendered.

I took a few minutes to render :-), but at least I found out that with a
threshold of 0.000, there only remain a few dots. It gives a few other
problems, but I think I will get them away with focal blur.

Remco Poelstra


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.