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> My solution is coded entirely in POV 3.1 scene language, because it's quick
> to prototype, I hoped I might get all the way, and I don't know any C++. I
> can't see how to code the function from the scene language (although it did
> give it some thought). There's no reason why, once I've proved the concept,
> it could not *very* easily be coded in C++ and built in to a later release
> of POV. Many of the features new to POV 3.1 (and perhaps some to the
> soon-to-be-released v3.5) bring the scene language closer to a language
> proper, say a 4GL. A function that would be useful in this regard,
> independent of my requirement, is this 'makestr(ANY_IDENTIFIER)' function
> that works like str(FLOAT_IDENTIFIER).
>
> Are you familiar with the POV source and C++, by any chance?
I am familiar with C++ and POV script, but not POV's source... Can't help you
with that... Sorry...
Simon
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