POV-Ray : Newsgroups : povray.programming : POV-Ray 3.1 to other file formats - a possible solution : Re: POV-Ray 3.1 to other file formats - a possible solution Server Time
28 Jul 2024 14:34:58 EDT (-0400)
  Re: POV-Ray 3.1 to other file formats - a possible solution  
From: Simon Lemieux
Date: 10 Aug 2000 10:28:28
Message: <3992BC49.1ACB5EBD@yahoo.com>
> My solution is coded entirely in POV 3.1 scene language, because it's quick
> to prototype, I hoped I might get all the way, and I don't know any C++. I
> can't see how to code the function from the scene language (although it did
> give it some thought). There's no reason why, once I've proved the concept,
> it could not *very* easily be coded in C++ and built in to a later release
> of POV. Many of the features new to POV 3.1 (and perhaps some to the
> soon-to-be-released v3.5) bring the scene language closer to a language
> proper, say a 4GL. A function that would be useful in this regard,
> independent of my requirement, is this 'makestr(ANY_IDENTIFIER)' function
> that works like str(FLOAT_IDENTIFIER).
> 
> Are you familiar with the POV source and C++, by any chance?

I am familiar with C++ and POV script, but not POV's source...  Can't help you
with that... Sorry...

Simon


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.