|
|
"Mark James Lewin" <m_j### [at] yahoocomau> wrote in message
news:3990B0F4.FC4140D8@yahoo.com.au...
| Attached is a jpg of part of a simple scene I am doing that involves
| metal textures. At present, the render is taking _far_ too long, because
| to avoid aliasing errors, I've had to use sampling method 2 at a depth
| of 5.
But it looks so good as it is. Seriously though I don't see how it's
unavoidable, unless you were to go with a radial texture map of some sort
and skip the spiral normal. Either that or do image maps.
There's my 2 cents on it, sorry if no help.
Bob
Post a reply to this message
|
|