POV-Ray : Newsgroups : povray.binaries.images : High Quality Prints ;-) : Re: High Quality Prints ;-) Server Time
1 Oct 2024 22:25:18 EDT (-0400)
  Re: High Quality Prints ;-)  
From: Rune
Date: 8 Aug 2000 06:26:31
Message: <398fe057@news.povray.org>
"Chris Huff" wrote:
> "Rune" wrote:
>
> > I made this effect for fun, but I can't imagine why anyone
> > would actually want to use it for one of their images.
>
> If you ever want to do a scene of, say, a bug on a newspaper,
> or any other scenes with a close-up of printing.

Ah, but then it would not be the final output image itself that has the
effect, only an object inside it. You would still have to do more than one
render to get the desired result. Then the question remains - which
advantages would a PP effect have over the method I used?

> > And what was the PP effect supposed to be able to do? Make the
> > print effect only? I personally don't like features that have
> > very limited use only.
>
> Actually, I was thinking of it as part of a "dither" post_process,
> which could also do other types of dithering in addition to this
> effect.

Would you add different preprogrammed types of dithering, or would you let
the user have complete control over how the dithering should be calculated?
The method I use gives me complete control.

> > And a PP effect is not even needed to get the effect (I
> > accomplished it without), so why would a PP effect be a good
> > idea?
>
> Much faster processing,

My method is rather fast if it weren't for the AA. It looks *very* bad
without AA. As far as I know PP and AA doesn't work nicely together...

> the ability to have it automatically generated,

I grant you that.

> an easy way to use it with other filters...

Also works with my method.

I'm just trying to say that preprogrammed PP effects aren't the answer to
everything. It will never be as flexible as custom generated effects.

Currently, the PP patch writer has access to some input (image, depth-map,
normal-map, and maybe others), and he can then generate the output based on
these exactly as he wants. What I really would like to see is a patch that
enables the *user* to do just that. Sort of an "ultimate PP patch". If that
were made, many of the current PP effects could be made using #macros and
such instead. The user would have *much* greater control, and the whole idea
of PP in POV-Ray would work much better. I don't know if this is possible,
but if it is, then I certainly hope it will be made. Sure, it would be a
little slower, but that's a price I would gladly pay in order to get greater
control as a user.

Greetings,

Rune
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