|
 |
pk <thi### [at] videotron ca> wrote:
: What do you mean? Isosurfaces are booleans for me: at location <x, y,
: z>, there's a point(true, or 1), or there isn't any(false or 0)... So,
: you have a function that draw a plane, and another one that draws a
: sphere...
: You AND them... the result? a circle... You & them... the result? a
: circle...
Well, here you are thinking about the set theory union. This has little to
do with the logical and-operator.
And besides, the logical and-operator in programming languages has lower
precedence than + and - anyways. So in either way you want to think about it,
the current implementation is wrong.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
 |