looks liek you've been looking at the arnold render pics
gemelli david wrote:
> This week-end, I tried MegaPOV radiosity and reflection blur.
> I made a scene with no light source and only one object with ambient
> (the white 'sky sphere' has ambient 1, anything else has ambient 0).
> Some questions:
> - what are the finish features that only interacts with 'true' light ? I
> tried metallic but I didn't see any difference.
> - when using low quality rendering, the brightness is false (lower than
> the high quality one) must I change brightness to correct it ? what
> radiosity parameter is involved ? I'm using:
> count 50
> nearest_count 4
> recursion_limit 1
> error_bound 1.0
> for low quality and
> count 100
> nearest_count 5
> recursion_limit 2
> error_bound 0.4
> for high quality.
> - why is reflection blur corrupting my radiosity ? Must I put more
> samples ? (5 in the picture)
> I think that's all for the moment. I will try to add a light to get more
> effects...
>
> David
>
> ------------------------------------------------------------------------
> [Image] [Image] [Image]
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