gemelli david wrote:
>
> Around the feet, shadow looks elliptical. It seems to be regular.
Seems there was something I didn't see :)
The only explanation I see is that radiosity computations
are considered "reflection" (for example if you add
no_reflection to an object, it won't influence radiosity)
and therefore reflection blur can probably affect them... My
guess is: because of the blur more samples are taken in
direction of the robots' feet and therefore darker, hence
the shadows.
Jerome
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