Bob Hughes wrote:
>
> Just put a sphere containing spherical emitting media at each point where a
> light is located. Making the sphere just a little larger than the light
> objects, or whatever you have in mind.
>
> Bob
that's it. you may want to play with your density a little. you may
also want to difference a smaller sphere from the media container if you
find the center is too bright or dense or whatever. if you use megapov,
you could give the smaller sphere a color (whatever the light should be)
and then hand edit the file to use double_illuminate. if you don't use
mega, you could give the color a partial transparency. and don't forget
to make the bigger sphere hollow with a transparent color or you won't
see media at all. and don't forget to have enough samples.
Post a reply to this message
|