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the rounded cube is the only one that crashes and i've got them all. i
can adjust the width, height, breadth, radius (the plugin specific
things) but if i use the standard transform slots, boom, it freaks out.
also, i can't adjust the local coords at all. actually, once i do, it
seems to hold for half a second, and then the cube physically moves to
the point i moved the axes to. currently i want the cube to rotate at a
distance of .2069 from th origin, so i moved the cube to .2069 and then
tried to move the local origin back to the global origin (so it reads
-.2069). it doesn't work. what i did instead was move the cube and
then put it in a union by itself and rotate the union. sloppy in my
opinion.
"Rick [Kitty5]" wrote:
>
> dont know if this is related, but i have similar crashes using plugins under
> win2k. it seems that the plugin interface code is causing the problem - but
> dont quote me on that !!
>
> i will be putting win2k sp1 on in a day or 2 (when i finish the 80mb dl!) so
> will see of that fixes the problems
>
> Rick
>
> "ryan constantine" <rco### [at] yahoocom> wrote in message
> news:398A6FD1.CFD3BFD7@yahoo.com...
> > when i transform the rounded cube, i get crashes at random times. of
> > course, this makes me save after each successful one since i don't know
> > when it will happen. kinda lame to have to start moray again and
> > again. is this a documented problem?
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