POV-Ray : Newsgroups : povray.programming : Object oriented POV scene language? : Re: Object oriented POV scene language? Server Time
28 Jul 2024 18:22:13 EDT (-0400)
  Re: Object oriented POV scene language?  
From: Disnel
Date: 4 Aug 2000 10:05:08
Message: <398ACD93.9617AC92@itam.cas.cz>
Declaration of object structure you need when objects has types,
I'am thinking about untyped language.

Warp wrote:
> 
> Disnel <dis### [at] itamcascz> wrote:
> : I also think, that C++ style with class declaration and using
> : new after is inappropriate for POV language.
> 
>   Firstly, you have to define somehow what the object looks like. A class
> is as good as any other method of doing it. I don't see the problem.
>   Secondly, you don't need to use 'new'. I seldom use it although I code
> a lot in C++.
> 
> : Better will be
> : true OO style: each object can contain each object, messages
> : sent to object are also objects and result of message sent to object is
> : also object.
> 
>   It seems to be that a variable or table or structure allocated in the
> memory (and some 'handle' to get it) becomes an 'object' after you just
> say "this is an object". As long as you don't say it, it's not an object,
> but something else.
>   Of course everything can be considered an object. What else could it be?
> 
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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