> That's not how it works. That's even not how it's documented to work:
so that should mean there are self shadow errors because parts that
would be lit be a real area light aren't lit and can't cast shadows
right? and what about parts that aren't lit that would contribute to a
cast shadow on another object? i've read the docs over and over, but
you know you always catch something new each time, and i just hadn't
caught what you quoted to me. thanks. i still wish it worked right.
i'll have to keep point arrays in mind for the future.
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