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pk <thi### [at] videotron ca> wrote:
: You've never made any programmation before, have you?
I have been programming for about 10 years.
: In most programming languages, they assign a value to TRUE, and another
: to FALSE(in the case above, FALSE=0, and TRUE=NOT(FALSE) )
: In other languages, fe, C(for which i dont't really remember the
: standard), it's something like TRUE = -1 (binary 11111111) and FALSE
: would be 0(binary 00000000)...
Nope. In C a true value is 1 (for example the result of the sentence a==b
is 1 if a is equal to b, else 0). When testing a conditional, any value
other than 0 is considered true, and 0 is considered false.
In this context (0.5 AND -2.8) would be true because none of them is 0.
This, however, has no mathematical meaning whatsoever. It hasn't any meaning
in isosurface functions either (what would a 'true' or 'false' value mean
in a function, may I ask?).
: And, for your trivia, it depends: most languages will do logical
: operations bit by bit, but i suppose that others have a Boolean
: type(Java, fe i think), and will undercast it before doing the
: LOGICAL_AND
The point is that the & operator in isosurface functions is not even close
to the logical AND-operator of programming languages.
: And, yes, doing Logical operations bit by bit can be useful, and anyway,
: you can just add a comparison operator before doing the boolean
: operation...
Firstly, there's no bitwise AND-operator anywhere in the povray language,
and secondly, the &-operator in isosurface functions is neither a logical
nor a bitwise AND-operator.
It would make no sense in having a logical operator in a function anyways.
Which function is 'true' or 'false'? How do you draw the function { true } ?
(No, I'm not talking about the povray keyword 'true' here.)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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