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Displacement is probably the wrong term to use here. Consider it like
this: make a standard bozo texture cloud which has light edges and is
dark in the middle. However, to be more realistic, the edges should be
lighter on the side closer to the sun and darker on the farther side. I
tried to accomplish this by pushing the darker middle part away from the
light source.
Specifically, I used a inverse black hole warp centered on the sun to
offset the darker portions of the clouds.
Hope this helps.
Abe
"Greg M. Johnson" wrote:
> Impressive: an English, I-haven't-touched-displacements-yet, explanation,
> please?
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